I'll say it one more time. Mages have to rest sometime. The very first time that my rogue is killed by a mage using a Bigby's/Disintigrate combo, that mage is dead upon resting because I'll click on the hide button, then on the attack button once I'm behind you. Some of these spells are just setting the entire server up for major imbalance. I refuse to waste a feat just on improving my fortitude, or get less skill points because I had to drain INT to put in my CON.Disintergrate will be the Elf and Rogue killer, 40D6 at level 20 with a fort save for 5D6. IGMS will be better against hordes of enemies who you want some assured damage against or who are too spread out for fireballs to be effective against.
The spell you're looking for is True Seeing. Also unbalanced. I don't care who you are, but you shouldn't be able to see a rogue hiding, when they are undoubtedly some of the best, if not the best at it. (discounting monks)Heh thats all well and good as long as there isn't the permaSeeInvis (or whatever that annoyin spell was) going on.
That's absolutely true.Knockdown + Silence == a lot of dead mages.
*raises hand* Clerics have way too many defensive spells as it is, getting this one doesn't make sense to me either.All in favor of removing a clerics ability to cast spell mantles?
And that's really what I'm getting at. If you Bigby's my mage or rogue or fighter, whatever the profession is it doesn't matter in the case of this spell.. really, that eliminates anything I could possibly do. Hold spells had a save at least. The same goes for IGMS, Disintigrate, etc. That's the reason I never used Wail in PvP.Know how to use them in a way that it won't ruin other players fun
Actually, for the record, in Complete Arcane, Warlocks under 3.5 are able to get bonuses by taking Weapon Focus feats for ranged OR touch, there's one for each.. as well as by taking Point Blank Shot. Not sure if this will hold true in NWN2 or not.And arguments for making the big hitting spells even more potent (Weapon focus for ranged touch spells, or even something like improved crit...) I think are just rather amusing.
I'd also like an official answer on that. If the answer is yes, I say jerk the spell out totally.Important question here does disintegrate destroy equipment? (as in is there anything in the script to suggest it does?)
And you'll find the mage how? Because what a smart mage will do when it's time to rest is cast invisibility, cast haste or expeditious retreat, run 2 or 3 zones away, THEN rest. Unless you're a ranger, you're not going to find them. And even if you are, the odds that you can make contact before they're done resting are pretty slim.Mages have to rest sometime. The very first time that my rogue is killed by a mage using a Bigby's/Disintigrate combo, that mage is dead upon resting because I'll click on the hide button, then on the attack button once I'm behind you.
Against. I can't think of any reason why this would be a problem. The classes it affects the most are also the classes that are best equipped to blow the thing away.All in favor of removing a clerics ability to cast spell mantles?
So are wizards/sorcerers according to the PHB. It's not a good guideline.Actually, for the record, in Complete Arcane, Warlocks under 3.5 are able to get bonuses by taking Weapon Focus feats for ranged OR touch, there's one for each.. as well as by taking Point Blank Shot. Not sure if this will hold true in NWN2 or not.
That sounds like experience talking.there is also the hour between attacks in pvp remember, you can't go back and grief em no matter how much they deserve it. You have to sit and wait, and wait and wait, by peribo's (damned little munchkin), hope a redboot doesn't randomly see you and bring everyone on you, then wait some more until you spot them, then hope they aren't wearing that true seeing thing, then maybe slap em, then run like hell cos the boots are after ya, ooo and so are all the knights.
Reading that back it sounds a bit jaded or sarcy - its not meant to, I prefectly enjoyed myself and knew what the score was when I went into the areas I'm talking about.
Unless they made it so that only 3-4 missiles can hit any one target, I concede this spell is now completely overpowered. If this is right (I hope not) this spells can now deal 360 damage on a maximized IGMS...Isaac’s Greater Missile Storm (V): One missile (3d6 damage)/level randomly hits enemies.
Code: Select all
DECLARATION void DoMissileStorm(int nD6Dice, int nCap, int nSpell, int nMIRV = VFX_IMP_MIRV, int nVIS = VFX_IMP_MAGBLUE, int nDAMAGETYPE = DAMAGE_TYPE_MAGICAL, int nONEHIT = FALSE, int nReflexSave = FALSE, int nMaxHits = 10 ); FIRESTORM DoMissileStorm(nDamage, 15, SPELL_FIREBRAND, VFX_IMP_MIRV, VFX_HIT_SPELL_FIRE, DAMAGE_TYPE_FIRE, TRUE, TRUE); ISAAC'S LESSER MISSILE STORM DoMissileStorm(1, 10, SPELL_ISAACS_LESSER_MISSILE_STORM); ISAAC'S GREATER MISSILE STORM DoMissileStorm(2, 20, SPELL_ISAACS_GREATER_MISSILE_STORM); BALL LIGHTNING DoMissileStorm(1, 15, GetSpellId(), 503,VFX_IMP_LIGHTNING_S ,DAMAGE_TYPE_ELECTRICAL, FALSE, TRUE );
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