Yes, I do understand how the ELC races work. This idea was my push toward a middle ground, a compromise, in effect upping the level cap to 23, yet allowing developers save face with the focus on opening the door for ECL races to reach the magic number of 20, thus giving all players something more to play for.
And yes, we can have much discussion on the merits of role playing maxed out characters, but reaching the next level is what creates a far greater obsession to play.
I have noticed my play exponentially decline as I approach level 20. I am already a few levels ahead of my friends, so that pulls me back, and I have slowed down my play to saver that last level, so that holds me back. And I know this is not just me. Or maybe it is, for the sad truth is that NWN2 is aging exponentially now, and has been for a while.
Anyway, there is an excitement that comes with striving toward another level. How many characters, for all practical purposes, become retired after reaching level 20? And we all know that encountering the game world solo at level 20, or 23 even, would still offer lots of challenges. So 23 is a far cry from 30, and it seem like a possible middle ground, a compromise, or at least an idea worthy of discussion.