This means that while OOC we know that you as the player picked the class, the big difference is that in-character it implies that, instead, some God or Power chose to allow your character to further their will! For a character of faith and devotion, this should be a huge responsibility.
Now, every deity has their own agenda. When playing as a paladin, cleric or druid, you should familiarize yourself with your deity's information as much as possible. Would Iaosia really continue to grant your druid power after he spams the endangered mink quest for the 100th time? Would Tharon continue to give your paladin spells if he hides in the back battle after battle and runs away at the first sight of trouble?
Besides individual deities having agendas and dogmas, the divine classes are also typically associated with oaths and duties. Here are some common ones, though this can vary per setting. (Necessary Disclaimer!) Paladins are probably the most involved, so I will start with them.
Paladins
Chivalry
Paladins are typically expected to behave in a certain fashion in society. This doesn't mean they have to be big, soft plushies, but spreading lies and slander, gossipping, getting into tavern brawls should be beneath a paladin. Confrontation is one thing, and is expected! But there are "noble" ways to behave in society, and then there are ways that are unfitting for paladins.
Honor
A paladin should be honest and honorable. Honesty does not mean they need to foolishly divulge their secrets to enemies. Silence is golden! A disguise may be in order if the paladin is trying to pass through a town ruled by evil lords, but using a disguise to put up notices slandering enemies is beneath him.
Honorable behaviour implies a degree of respect for other beings. It means a paladin would be more likely to listen to a defeated enemy's dying wish and fulfill it, and would stop his allies from desecrating their corpse.
Valor
Paladins are expected to be brave defenders of their faith. This does not mean they cannot retreat when the odds are stacked against them. However, being the first to break the front line, resulting in ally's deaths while the paladin lives, would be a disgraceful act for a paladin.
Now, in addition(!) to these expectations, a paladin is also expected to abide by their deity's teachings. While they don't usually go out and preach it (that's the Cleric's job), they're looked up to, to be shining examples of Law and Good and their God's will. Since we're talking about Clerics, though...
Clerics
The cleric's expectations are at once the simplest to describe but also the most consuming: Be a living, breathing force for the will of your god. This varies too much from god to god to describe in detail here, so read up as much as you can about your deity on the site and learn in-game! Besides that, a few basic principles should be clear:
- A cleric should spread the word of their god. I doubt there are many gods who would continue to let others wield that much of their power to just use it for personal gain and advancement, without so much as ever saying a word to another soul. I'd love to see a bit more preaching. If nothing else, at least occasionally use your "street cred" to try to gain followers and convert people! If it is role-played well over time, I am sure DMs will take interest, and aid with a deity change now and then.
A cleric should live in accordance with their deity's teachings, and not go against the principles their deity stands for. This doesn't mean clerics won't disagree with each other from time to time, but so long as both are in some way furthering their deity's agenda, it doesn't mean one of them is necessarily wrong.
Last but not least, druids! Depending on setting, they may draw their powers either directly from nature itself, or through a deity of nature. It's never a bad idea to follow the wishes of a druid's deity, but aside from that druids usually also are expected to follow oaths and other behaviour.
Druids
The Balance
Druids believe Good, Evil, Law and Chaos are important parts in the functioning of the world, and all need to be in balance for things to function well. Druids may take action if they feel that one of these is growing strong. For instance, if a lawful government grows powerful and tyranny takes hold, druids may support chaotic groups like bandits or rebels. But if these go too far, and the kingdom is suffering from robbers and murderers, the druids may choose to aid the government again.
Protecting Nature
Druids are charged with protecting nature. How zealous they are will vary from druid to druid, but it is important to point out that carnivores and hunting are part of nature. Killing an animal to eat is natural and fine. Killing a pile of animals just to take their furs is not.
Oaths
This probably varies the most from setting to setting. I'm certain Dasaria has a druid faction, so find out IG! Other than the balance, and protecting nature, here are typical oaths.
- Wearing metal armor or using non-druid metal weapons is forbidden.
Druids swear an oath to respect the druidic Circles. (They can still be loners, if they wish. If they disagree with the Great Druid's edicts, they are allowed to challenge him or her for leadership. The Great Druid is elected by the various Druidic Circles.)
Permanent residence in an "unnatural" place is against their oaths. This would include inns, cities, castles, temples, etc.
Druids are not allowed to speak secrets of their Druidic Circle to outsiders.
Druids must also heed any bans by their Druidic Circles that they are aware of.
Hope this helps with some RP ideas! Enjoy playing your divine classes. Don't get smitten with spell failure by a furious god.










