A DM's judgement call is the final word in game on any issue. There is to be no argument once a call has been made. If you disagree with a decision, you may email Jehannum at firstname.lastname@example.org to discuss it, but it is no longer an in-game issue.
Penalties for gross violations include:
1) Loss of character(s)
2) Loss of Levels
Ignorance of these rules is NOT a valid excuse nor defense. (It's pretty common sense anyways...)
Account Sharing is a Violation of Server Policy
It is against the server rules to share an account or characters with other players. Dasaria is a story-based persistant world and each character is a part of that story. We consider it a compromise of the integrity of the server to allow this to go on.
Bug reporting and exploits
Exploit Definition: Taking advantage of a shortcoming of the nwn engine or a loophole/mistake for gains outside of the scope of normal player progression or fantasy context is an exploit.
If you find something that is a bug or exploit, report it here in the bug reporting forum A.S.A.P. We will not make announcements of bugs or exploits we find ourselves, they'll just be fixed. If we find someone repeatedly exploiting a bug without reporting it, or sharing bug exploits with other players (not counting the report here), they will be penalized.
Exploiting a bug or loophole is a SEVERE offense. Depending on severity, you may lose levels, have your vault folder deleted, or your CD key banned. This will happen WITHOUT warning or notice. Obviously, something happening once or twice and then you reporting it to us and never doing it again is NOT considered an offense. Helping someone else exploit IS an offense. If you see someone exploiting and report it to us, we will not disclose the reporter's identity to anyone (at which point we will investigate the reporter's claim).
We are very serious about this and will be cracking down on it.
All communications and behavior on the game server are open communications, subject to monitoring, recording, free and open use by others. You may be observed or overheard at any time, wherever you are in the game, by other players and/or administrators, intentionally or unintentionally. Many normal and administrative users maintain their own client-side chatlogs and in addition various types of server-side activity logs are regularly and automatically generated. If you are violating the server rules, you should have no expectation that your activities won't be seen or overheard, even long after the fact.
As applied to in game harassment of a player: You may not use any sexually explicit, harmful, threatening, abusive, defamatory, obscene, hateful, racially or ethnically offensive language. This includes, but is not limited to, any speech or actions dealing with cultural, political, or religious beliefs in an out-of-game or real world context. This also applies to any speech or actions dealing with sexual orientation. This applies to any language. Failure to abide by this rule is grounds for immediate and permanent account closure.
Excessive profanity is not allowed.
Griefing of a player by PvP or pickpocketing is not allowed.
The server is full PvP, for the RP opportunities and realism.
If you must PK, there had better be a good RP reason behind it. If you have to ask if "this case" is a good reason, it probably isn't. We do understand mistakes happen sometime however, and sparring with mutual concent is fine also. Please use some common sense with this. If you feel your paladin should take violent offense to an evil character killing innocents in the village, fine... as long as he's not some level 2 newbie while you're a level 12 veteran.
PVP Code of Honor
There is nothing wrong with a good battle, especially if it is in the context of the world we play in, however there are a few rules that need to be in place and that everyone should be aware of and adhere to.
Please do not let a pvp situation get to the point where a person is calling on a GM to enforce these rules.
1. If you lose, be a good sport: honor the victor, laugh it off and keep having a good time.
2. If you lose a PVP confrontation you are obliged to leave the area the fight occured in for a short period of time. As a general rule, there is to be no repeated aggression from either part for the span of 1 real-time hour after a pvp kill.
If the victor leaves the area where the fight occured, or the loser refuses to leave the area upon request, or either party is abusive in language, then the mandatory time of seperation and non-aggression is void. The victor can choose whether or not to enforce this seperation as there are certain roleplaying situations where a response-retaliation is in order. If the victor says "move on" then the loser needs to oblige.
3) There is to be no respawn-rushing and repeated attempts to kill either the loser or the victor by either party.
As obviously it is very lame for a melee to run from the respawn to the scene of the fight and jump on the victor before they have a chance to rest. If you plan to retailiate or respond after being defeated, the loser needs to make the intentions clear to the victor before the response-retaliation. A simple shout or tell should be adequate, and also provides a good roleplay scenario.
1) If you are the victim of a theft, you are within the standard rights of the pvp code to kill the thief that stole from you. See the PvP Code of Honor if this action is taken, the same rules apply.
2) If the victim kills the thief, and the thief respawns then immediately continues picking pockets, the thief is in direct violation of the ruleset and subject to disiplinary action.
3) If the victim feels he cannot defeat the thief on his/her own, that victim may call on the aid of others. This DOES NOT give anyone the right to hound the thief after the thief has been killed.
4) Repetitive pickpocketing of a player in a single play session is harassment, and we consider pickpocketing from a dead or unconscious person harassment as well.
5) Pickpocketing and then logging out of the server is forbidden.
Update 3-7-07 to PVP/Pickpocket Ruleset:
1. The dropping of any stolen items upon a characters death by pvp.
2. The items will be in a container that only the thief or the killer can access.
3. Any items not looted from the corpse-container while it is opened the 1st time will be returned to the person who dropped the items automaticly.
PvP is a fun thing, but it comes with a certain responsibility and the dire need for respect for your combatant. Remember that there is a person behind the keys on the other end who is playing for entertainment, just like you. Dont make this become a problem please.
These rules are a guideline for when things get out of hand and the players are no longer using common sense. Play clean and be respectful and these rules will not even enter the scenario.
We the DM's understand that there are griefers out there, and we are doing our best to keep them at bay. Also remember we have RL issues that demand our time, so we are not able to be on-call 24-7. We DM's have also stated how to deal with griefers if we are not around to take care of it.
In short: When in doubt, contact a DM for advice and use your best judgement
This is not something we are strict about, but we do ask and strongly encourage players to keep all public chat as in character as possible.
At least prefix out of character public chat with an "ooc:", "//" or "((". We won't penalize or reprimand anyone for not doing so or following this rule, but we believe the game will be more enjoyable if you can really get into your character. Private and party chat out of character is fine if no one in the group objects.
ONE EXCEPTION: l337 sPe@|< is a pet peeve. Use it in public chat and you may find yourself suddenly in the midst of an ancient red dragon or a horde of demons, at the least.
Transferring items between characters
This is not against the rules of the server, but the DM's will not be replacing any items lost due to server crash or other complications during the transfer.
Character Name Guidelines
Dasaria provides an immersive, medieval fantasy environment where roleplay and in-character realism are encouraged. While we like to maintain a relaxed and fun style here, your character's name and background description has an effect on other players' experiences as they interact with you in the game and as such should respect certain guidelines:
- They should not interfere with the spirit of the fantasy genre or the context of Dasaria's story-line.
- They may not include titles (Sir, Lord, King, Captain, Lieutenant) unless granted by a DM in the course of play.
- They may not include curse, lewd, or potentially objectionable words in any language.
- Other inappropriate names and/or exceptions to these rules will be handled according to the DM team's judgment.
Roleplay your character sheet
Every character deserves a good backstory and we allow you chose your own; to write, and even re-write your character's description as your character progresses. We do ask, however that your roleplay reasonably adhere to the abilities that are actually on your PC's character sheet and inventory, not making up spells, items, abilities, or holdings they don't really have.
It's right up front in our server description when you first join that game that "you begin your journey at level one with no gold or possessions, only your wits, and limitless adventure before you." Somehow your backstory and continuing roleplay should accommodate that circumstance.
Bluffing, hallucinations (consensual or otherwise), mental derangement aside, improvements in your PCs circumstances subsequent to character generation should be based on in-game character progression or DM-intermediated interaction.
In-Character Laws in relation to Server Rules
Be aware of the distinction between server rules and in-character laws. Breaking server rules can result in exp loss, gold loss, level loss, warning, or banning from the server.
Breaking In-character laws is not a violation of the server's rules.
Dasaria is a kingdom with in-character laws for its citizens. There is a place for any alignment in Dasaria, but the life of an outlaw is not necessarily the same as the life of a law abiding dasarian citizen.
Results of breaking in-character laws can result in your character being jailed for varying amounts of time or eventually being kill-on-sight by guards and other players.